Ticking Entity
The server crashes while updating a specific entity. The crash report points at one mob, item, or projectile, often with its exact coordinates, so the fix is usually to remove or repair that single problem entity.
O que significa este erro?
Every tick the server updates each loaded entity. A 'Ticking entity' crash means one entity threw an error mid-update, commonly from corrupted NBT data, invalid (NaN) coordinates, or a mod bug. Because it crashes on every tick, the server may crash-loop on startup.
Ticking entity crash
Causas mais comuns
- Corrupted entity NBT data after an unclean shutdown.
- An entity with invalid or NaN position values.
- A mod bug in a custom entity's tick logic.
- A duplicated or malformed entity created by an exploit or crash.
- Broken AI/pathfinding data on a mob.
Como diagnosticar
- Open the crash report and find the entity type, its UUID, and its block coordinates.
- Note the dimension so you target the right region files.
- Convert the coordinates to a region file (each region is 512x512 blocks).
- If a mod's class appears in the stack trace, suspect that mod.
Correções recomendadas
- Delete the entity with MCA Selector
Open the region, select the chunk at those coordinates, and remove the offending entity. - Remove the responsible mod
If the stack trace blames a mod, update or remove it. - Use /kill if reachable
If the server stays up long enough, target the entity by type/area with the /kill command. - Restore from backup
If many entities are corrupted, roll the affected region back to a clean backup.
Perguntas frequentes
Only that one entity. Removing a single corrupted mob or item does not affect the rest of the world.
They are printed in the crash report under the entity's details (pos / Entity's block location).
The entity is in a loaded chunk near spawn, so it ticks immediately and crashes before you can act in-game.