Scoreboard Overflow
The scoreboard system is overloaded, often by a plugin or datapack creating far too many objectives, teams, or entries. This bloats world data and can cause lag or errors.
O que significa este erro?
Scoreboards track objectives, teams, and per-entity scores. When something creates an enormous number of these (frequently fake players or stray entries from a plugin), the scoreboard data balloons, hurting performance and sometimes throwing errors.
Scoreboard too large
Causas mais comuns
- A plugin/datapack spawning huge numbers of fake-player scores.
- Teams or objectives created and never cleaned up.
- A runaway loop adding scoreboard entries each tick.
- Accumulated entries over a long-lived world.
- Manual scoreboard misuse in command blocks.
Como diagnosticar
- List objectives and teams to gauge the count.
- Identify the plugin/datapack managing the scoreboard.
- Check scoreboard.dat size in the world's data folder.
- Look for command blocks adding entries on a clock.
Correções recomendadas
- Remove stale objectives/teams
Delete unused objectives and teams with the scoreboard commands. - Fix the source
Update or reconfigure the plugin/datapack so it cleans up after itself. - Prune fake-player entries
Reset or remove the bulk of unused score entries. - Stop runaway loops
Disable any command-block clock piling on new entries every tick.
Perguntas frequentes
A bloated scoreboard means large data to save/load and process, which adds overhead.
Score holders that are not real players, often used by datapacks, easy to over-create.
In the world's data/scoreboard.dat file.