Fabric Client Mod on Server
A Fabric server crashes because a client-only Fabric mod was added to it. The mod's client entrypoint tries to load rendering classes the dedicated server does not have.
Que signifie cette erreur ?
Fabric mods can declare a 'client' environment in their fabric.mod.json. When such a mod is on the server, it attempts to load client classes for the DEDICATED_SERVER dist and fails, because those classes are client-only.
Attempted to load class net/minecraft/client/... for invalid dist DEDICATED_SERVER
Causes les plus fréquentes
- A client-environment Fabric mod placed on the server.
- Copying the full client mods folder to the server.
- A visual/UI Fabric mod with no server role.
- Not checking the mod's environment field.
- A pack that did not separate client mods.
Comment diagnostiquer
- Read the crash for the failing mod and client class.
- Check the mod's fabric.mod.json or page for a client-only environment.
- Decide whether the mod has any server function.
- Review the server mods folder for other client-only entries.
Correctifs recommandés
- Remove it from the server
Delete the client-only Fabric mod from the server, leave it on clients. - Keep server-safe mods only
On the server, run only mods that work in or do not require the client environment. - Use environment metadata
Trust the mod's declared environment (client/server/*) when deciding where it goes. - Separate the pack sides
Maintain distinct client and server mod sets for the modpack.
Questions fréquentes
In fabric.mod.json, mods declare client, server, or both. Client-only ones must not run on a server.
Yes, it stays on clients. It just cannot be on the dedicated server.
No, this is about the mod's side, not a missing library, the fix is to remove it from the server.